------------- M a p L i s t ----------- chronological order. alternate browsing options in progress.
| MoonDog - added 08/10/97 | moondog.zip - 151K |
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Author Notes : A
geometric obstacle style arena set on StoneHenge. The
ground beyond the fighting ring is marsh, which cues a
splash sound when entering or exiting. I'll wait for
Q2-Arena before the next update on this map. Credits : I referenced the stone positions from a map I found on the 3DS2MAP page, which in turn was probably converted from a .3ds file. |
| Author : Cardiac | Email : cardiac@88.com Website : http://www.88.com/rama |
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| Claustrophorena - added 09/10/97 | arenaex.zip - 207K |
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Author Notes : Inspired
by that really cool part in Tron where he is playing that
sort of handball game, standing on those rings that
disappear when the ball hits them. I really love the
observer area in this map. It's a very different
approach. |
| Author: 3xp3l | Email: expel@i-55.com |
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| Cryptorchid - added 09/10/97 | orchidb.zip - 146K |
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Author Notes : The first arena map I did. I used 3ds2Map to make that big nasty crater in the center. It's kind of hard to get out of if you're not moving fast enough. Nice architecture. A very vertical and tight map. |
| Author: 3xp3l | Email: expel@i-55.com |
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| The Emerald Palace - added 09/10/97 | eparena.zip - 281K |
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Author Notes : The
Emerald Palace is where the wealthy and luxurious go to
duke it out. While waiting in line to frag (or be
fragged), one can enjoy the pleasures of the Emerald
Palace. Eating tables, billiards room, and even a pool.
Observers also get a good, unobstructed view of the
action. For those in the arena itself, there are 2
levels, and the only access to the 2nd level is via air
tunnels located on opposite ends of the 1st level...
ENJOY! Credits : none, other than the standard ones : iD for Quake, the RA guys for... well, umm... RA ;), and Armin Rigo for QuArK. I also used a texture WAD for a couple textures on the map, this texture WAD was done by Dann Thombs. |
| Author: Chris "NO-LimitZ" Griffin | Email: cgriffin@csm.astate.edu |
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| Water Columns - added 09/10/97 | watercol.zip 98K |
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Author Notes : An
arena inspired by one of Worldcraft's tutorial exercises.
In addition to the main floor, the map features two
levels, each reachable by a "water column." The
map has been vis'd for transparent water, which will
provide a slight benefit to users running GLQuake or
GLQuakeWorld. Credits : The map was created with Worldcraft 1.5a--a tool that made my job a lot easier. |
| Author: Anyware | Email: mswanson@showing.com |
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| Alien Arena - added 09/10/97 | ralien.zip - 115K |
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Author Notes : A great new (and unique for once) map for ra.. tested it for a few hours with some people and it was flawless! tell me what you think.. |
| Author: checkas | Email: nfn07530@naples.net |
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| The Octagon - added 10/10/97 | octagon.zip - 54K |
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Author Notes : RA Level; an octagon surrounded by lava |
| Author: Ohara | Email: aclewis@sprintmail.com Website: http://www.geocities.com/TimesSquare/Realm/5507/ |
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| Eternity - added 10/10/97 | eternity.zip - 46K |
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Author Notes : .... its kind of space age looking with three pads that you can fight from.. |
| Author: Ohara | Email: aclewis@sprintmail.com Website: http://www.geocities.com/TimesSquare/Realm/5507/ |
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| Football - added 10/10/97 | football.zip - 204K |
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Author Notes : any comments or suggestions are very welcome. this is based on a football arena. Thanks |
| Author: Aegis | Email: sazar@ix.netcom.com |
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| Geolight Outpost - added 10/10/97 | geopost.zip - 139K |
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Author Notes : My first compact and good deathmatch map, figured why not, and converted it to RA |
| Author: Dooley - Loderunner | Email: artwork@bc-matrix.com |
| . | . |
| Factory - added 10/10/97 | factory.zip - 349K |
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Author Notes : A
pretty basic factory setting, overhead walkways are nice
for fancy-ass jumping shots. Quick moving around the
boxes can make protection, but when rockets cream the
boxes, the blast can get you too. Credits : MADE WITH QUARK! |
| Author: `eNtiTy | Email: mborle@rttinc.com Website: http://users.rttinc.com/~mborle |
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| Arena Forts- added 10/10/97 | aforts.zip - 107K |
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Author Notes : map i made with the base of the most popular Team Fortress level.Arena Forts.check the .txt file and view.jpg and fight.jpg ...blah blah blah. check it out |
| Author: Someone | Email: one@mindless.com |
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| Platform Arena - added 13/10/97 | plat_ra.zip - 108K |
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Author Notes : My
first RA map is a round arena surrounded by four
observation areas. The fighting area is made up of
platforms suspended over a pool of lava. This is intended
to keep players aware of where they are going and where they don't want to be. Rather large hallways connect the four viewing areas. |
| Author: Korb | Email: dorr@teleport.com Website: http://www.teleport.com/~dorr/ |
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| Death Bowl - added 13/10/97 | dthbowl2.zip - 226K |
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Author Notes : 1/2
death, 1/2 safety, with pillars. Idea from Destruction
Derby 2, map DeathBowl. I suggest you try this one! Credits : ID Software, Hipnotic Addon crew, Rogue Addon Crew, Code Red, Murdoch, ACD Systems, Rocket Arena, CTF, Play Station, Destruction Derby 2 Team, other wonderful people. |
| Author: Gazanator | Email: tvg@hvgsys.com |
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| RHenge - added 13/10/97 | rhenge.zip - 226K |
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Author Notes : A
RA level loosely based on stonehenge. Any comments or
suggestions please email. |
| Author: Aegis | Email: sazar@ix.netcom.com |
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| Bleat! 6 - UPDATED 5/11/97 | bleat6.zip - 87K |
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Author Notes : My
first arena map, made with qoole. Bug: I did forget to
change the title in this from Bleat! 4. When you open the
level it says its Bleat! 4 but i didnt have time to
change it. :D |
| Author: ePic | Email: bandit0@ibm.net |
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| Day444 - added 5/11/97 | day444.zip - 74K |
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Author Notes : ....
kind of a dm2 feel.. which is my favorite level.. |
| Author: Ohara | Email: aclewis@sprintmail.com Website: http://www.geocities.com/TimesSquare/Realm/5507/ |
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| Cthon - added 5/11/97 | cthon.zip - 100K |
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Author Notes : ....
this new map is kinda like house of cthon... exept for
its an RA map... |
| Author: Ohara | Email: aclewis@sprintmail.com Website: http://www.geocities.com/TimesSquare/Realm/5507/ |
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| ThunderDome - added 5/11/97 | thundome.zip - 297K |
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Author Notes : .... I got the inspiration for this map of Mad Max III the Thunderdome! It suits the Rocket Arena-theme (which this map is for) just perfect. Two Men Enter, One Man Leaves!!! That is what it's all about. Now, the Thunderdome in MM 3 is pretty much a cage, so i decided to do the same. The architectural specialties of cages cause the map to take VERY long to vis. On my p200MMX it still wasn't done after 12hours! This left me two options: Either not to be able to use my computer for maybe days or declare this map as a GlQuake-Only map. I chose the latter. Regular Quake-players, dont bother dl'ing this map, for you it is virtually unplayable due to all the greying out of textures. In GlQuake it runs just fine!!! |
| Author: HellKeepeR | Website: http://friley177.res.iastate.edu/hellkeeper/ |
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| Lodes of Rocket Arena - added 10/10/97 | lodera1.zip - 59K |
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Author Notes : My first compact and good deathmatch map, figured why not, and converted it to RA |
| Author: Dooley - Loderunner | Email: artwork@bc-matrix.com |
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| MoLava - added 5/11/97 | molavara.zip - 165K |
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Author Notes : This
map is a open two level arena. It has a dark late night
feel, with an interesting floor / celing pattern. Credits : Qoole !!! I love it, God, I love him, and um the wonderful people from clan Sacred Paradox... thx all |
| Author: Monkey | Email: monkey@erienet.net Website: www.monkey.erienet.net |
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| MoRa - added 5/11/97 | mora.zip - 146K |
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Author Notes : A
very interesting twist to the same RA map. Also, players
waiting in line can swim up to the endges of the arena,
and people with GL can watch from below. Credits : Qoole !!!,God, and all the buffalow wing eating fools from clan Sacred Paradox... thx all |
| Author: Monkey | Email: monkey@erienet.net Website: www.monkey.erienet.net |
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